Random Cake is a jam game developed by Michael Hong for USC MEGA’s 24 hour game jam. Using borrowed art assets the game focuses on twitch gameplay that is both brutally unforgiving and frustrating. But brutally unforgiving gameplay is perfect for this game because it encourages the player to cheat the system. Take the opportunity to […]
Month: May 2014
Let’s Make: A Clone Game
DayZ was originally developed as a mod to the game Arma 2 by one of Arma 2’s developers named Dean Hall. He developed the mod because he wanted to put players in a survival situation, but more than that he wanted to challenge gaming conventions by creating an “anti-game.” DayZ brought frustrating gameplay and a lack of […]
Code: Running a CS: GO Server
Running a Counter-Strike: Global Offensive server has been streamlined to the point that the most technically difficult part of the process is enabling port-forwarding on your router. Technically, you could even run your server without the use of port forwarding, but then only the computers on your subnet will be able to reach it (and […]
Motivation: Resistance Revolution
Resistance Revolution is an acid trip in visuals challenging you to run through a vibrant, hole-filled cylinder while being overwhelmed by a collage of hexagonal color chips. With deft ninja coding skills Michael Brough developed Resistance Revolution in a mere 5 hours. Though the game is short, getting through it took a few tries (and […]