You’re being deceived each time you play Call of Duty. In most modern First Person Shooters aiming is at the control of the player…up to a point. Auto-aim is a component of modern, console based FPSs that is used to nudge your shot closer to a critical point on an enemy when your aim is close enough. But auto-aim introduces […]
Author: Dennis McGrogan
Thoughts: Rorschach Complex
I like interviews, but I didn’t always enjoy them. I used to become overly stressed out about the idea that I had to display my thought process in regards to the programming problems and intricate puzzles that are often repeated in the interview process. The thought that I am being examined in scrupulous detail for programming […]
Playing it Well: Random Cake
Random Cake is a jam game developed by Michael Hong for USC MEGA’s 24 hour game jam. Using borrowed art assets the game focuses on twitch gameplay that is both brutally unforgiving and frustrating. But brutally unforgiving gameplay is perfect for this game because it encourages the player to cheat the system. Take the opportunity to […]
Let’s Make: A Clone Game
DayZ was originally developed as a mod to the game Arma 2 by one of Arma 2’s developers named Dean Hall. He developed the mod because he wanted to put players in a survival situation, but more than that he wanted to challenge gaming conventions by creating an “anti-game.” DayZ brought frustrating gameplay and a lack of […]
Code: Running a CS: GO Server
Running a Counter-Strike: Global Offensive server has been streamlined to the point that the most technically difficult part of the process is enabling port-forwarding on your router. Technically, you could even run your server without the use of port forwarding, but then only the computers on your subnet will be able to reach it (and […]
Motivation: Resistance Revolution
Resistance Revolution is an acid trip in visuals challenging you to run through a vibrant, hole-filled cylinder while being overwhelmed by a collage of hexagonal color chips. With deft ninja coding skills Michael Brough developed Resistance Revolution in a mere 5 hours. Though the game is short, getting through it took a few tries (and […]
Playing it Well: Skyrim
Skyrim was a great game experience. Having recently come off the high of Elder Scrolls: Oblivion I was skeptical of the gameplay at first. Controls were altered, my role in story arc was drastically different, and the graphics were improved so much that I wonder if the developers had decided to shirk the story to […]